WebGL is a magical graphics leprechaun that lives inside good web browsers. It’s the permissible spawn of OpenGL, which is a big unicorn that eats code and shits pixels.
Taming WebGL will allow you to create GPU accelerated graphics, physics and image effects that can run on desktop and mobile browsers without any plugins. Nice.
This little leprechaun speaks an ancient language though, generally forgotten in Frontendland and despite it’s computational and rendering dexterity, it’s quite shy and will often appear obtuse and quite frankly very unforthcoming about why it’s being such a disobedient little shit.
Join Huge and Justin Windle as we ply this volatile gremlin with treats and make it dance for us. We’ll learn what he really is, what he’s good for, dissect his digestive system (aka the pipeline) and ruminate how to listen to his faintly mumbled complaints. Then, whilst grasping the whip of compliance, we’ll command him to draw shapes, process images, render 3D objects and create particle effects at staggering speeds.